AI Insights · Timothy · October 2024
Top 5 Space Games on Android in Oman Q3 2024
Explore the performance trends of the top 5 space games on Android in Oman during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top 5 space games on the Android platform in Oman demonstrated varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at these metrics.
Find the Alien - Alien Game by MOONEE PUBLISHING LTD saw a fluctuating trend in weekly downloads, starting at about 1.2K in early July and peaking at nearly 2K in early September before tapering off to under 1K by the end of the quarter. Revenue was sporadic, with occasional peaks reaching up to $5. The game's weekly active users rose steadily from 2.3K in July to a high of 3.3K in mid-September, before declining to about 2.4K by the end of September.
Galaxy Attack: Shooting Game from 1SOFT showed a gradual decline in weekly downloads from 1.8K in early July to around 500 by the end of September. Revenue, however, experienced an upward trend towards the end of the quarter, peaking at $75 in late September. Active users fluctuated, starting at 10.2K and ending the quarter at approximately 6.8K.
Space Survivor by iStar Technology Investment Co Ltd maintained a consistent download rate, with a slight increase in August reaching 1.3K before dropping to around 640 by the end of September. The game did not generate any revenue during this period. Active users showed stability and growth, starting at 13.2K and peaking at over 16.5K mid-quarter, finishing strong at 16.4K.
Solar Smash from Paradyme Games experienced a gradual decline in weekly downloads, starting at nearly 1K and decreasing to about 540 by the end of September. The game did not report any revenue during this quarter. Active users followed a similar trend, starting at 5.2K and declining to around 3.4K.
Finally, Find the Alien 2, also from MOONEE PUBLISHING LTD, had a significant drop in weekly downloads from nearly 1K in July to just under 200 by the end of September. The game's revenue was minimal, with occasional spikes reaching up to $6. Active users showed resilience, fluctuating but generally maintaining a level between 12.3K and 13.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.